The economic activity of SpaceY2025 currently relies on two functions - fighting and upgrading. A combat requires players to obtain several turrets (NFTs) in order to proceed. The game will give players 15 free turrets which are not NFTs to allow players “free to play”. Players will receive an in-game resource, “gMars”, as the reward for defeating a wave of enemies. gMars can be converted to MetaMars. After that, players can claim their MetaMars to wallets as actual tokens. SpaceY 2025 has a leaderboard mechanism that rewards the highest ranked players with a certain amount of SPAY tokens every month. As shown in the figure above, the ecosystem has four forms of interaction within a closed loop. This involves players, NFTs (buildings, islands & turrets) and core tokens (SPAY and MetaMars). These two cycles represent the value consumption and value creation perspective of the network. In the inner loop represented by the blue lines, the user enters the ecosystem to buy loot boxes using SPAY. Then they use NFTs gained from the box to interact with the network to generate MetaMars and earn SPAY for themselves. They can stake their SPAY tokens for rewards from 5% transaction fees (SPAY) for every activity on the community marketplace. The orange lines represent how the value itself flows in the ecosystem. Players can generate income by selling NFT or gaining MetaMars and SPAY tokens through combat. The vast majority of users simply buy these tokens from exchanges. Money enters the system through the user's purchase of tokens to obtain and upgrade NFTs to play the game. When the user sells the existing NFTs or tokens obtained from the game, the funds leave the system.